One canvas instead of a pile of windows
Development work scatters across terminals, editors, browser tabs, and whatever window manager you've bolted on top. Sprawl replaces that with a single infinite surface you pan and zoom, laying related shells and files side by side so an entire project is visible at a glance. Figma-style snapping keeps things aligned, and one-step auto-tiling arranges a project's windows into a tidy layout whenever the canvas gets busy.
Real tools, natively
There's no web view here. Terminals run your login shell over a real PTY, so they behave exactly like the ones in your favourite emulator. The code editor points at a repository, browses the file tree, and edits files with syntax highlighting and autosave, alongside a tabbed browser with ad and tracker blocking built in. Every panel stays live and interactive at any zoom level.
Editor-grade code intelligence
The editor speaks the Language Server Protocol, so you get autocomplete, go-to-definition, diagnostics, hover, signature help, format-on-command, and rename-across-files, with Swift and JS/TS working out of the box. An in-panel git view shows uncommitted changes as a side-by-side diff you can stage and commit without leaving the canvas.





