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Ultra

A blockchain gaming platform where players truly own their games. I joined through the Scatter acquihire and grew from Technical Project Manager to Head of Product for Developer Relations.

1.2M
Registered players
Developer adoption
Validation metric
3 rounds
Iteration cycles
2020–2023
Head of Product, DevRel

Cycles

  • Validate
  • Iterate ×3
  • Prove
Ultra product screens

How it was proven

  1. Project lead

    Ultra acquihired the Scatter team, and I joined as Technical Project Manager for the blockchain team. I turned a complex protocol roadmap into clear milestones the whole company could plan around.

    Mainnet roadmap shipped on schedule

  2. Ultra Chill

    For the marketing team, I ran Ultra Chill, the company podcast. Each episode opened a conversation with developers, content creators, and leaders from adjacent industries.

    50+ episodes produced

  3. Ultra Prime

    I headed the product that became Ultra Prime: one trusted place where users could see, with certainty, which products and games were coming next.

    One source of truth for every release

  4. Developer Relations

    As Head of Product for Developer Relations, I built our developer-facing products: the tutorials, the software our partners needed, and the documentation platform they relied on.

    60+ studios onboarded

The idea

Digital games are licenses, not property. Players can’t resell what they buy, and studios earn nothing from secondhand sales. Ultra set out to change that: a PC games platform where every purchase is a real, tradable asset, and studios earn on every resale.

What I built

Four roles in three years. I ran projects for the blockchain team, produced 50+ episodes of the Ultra Chill podcast, and headed the product that became Ultra Prime. As Head of Product for Developer Relations, I built the tutorials, the partner software, and the documentation platform that developers relied on.

  • Product
  • Project management
  • Marketing
  • Developer relations
  • Documentation

The features

Build on Ultra The front door for developers and studios: what Ultra offers, and how to start building on it.

Why we built it
Studios needed a clear reason and a clear first step before they would commit to a new platform.
What users say
“Within an hour our team knew whether Ultra fit our game, and how to start.”
Build on Ultra

The documentation platform The home of the developer docs. Guides, tutorials, and references, organized around what a developer is trying to do.

Why we built it
Our developer partners relied on the docs every day. If the docs were wrong, partners were stuck.
How it changed
I built the docs platform and the tutorials as Head of Product for Developer Relations.
What users say
“The docs were the reason our integration took days, not weeks.”
The documentation platform

Docs in depth A page from the docs: one concept at a time, with code and plain explanations side by side.

Why we built it
Blockchain concepts are hard. Every page had to make one idea clear.
What users say
“Every page explains one thing well. I never had to guess what a field meant.”
Docs in depth

Ultra Prime A way for users to know, with certainty, which products and games were coming next.

Why we built it
The community kept asking what was next. Ultra Prime gave them one trusted answer.
How it changed
I headed this product for the marketing team.
What users say
“For the first time, I knew what was launching and when. No more rumors on Discord.”
Ultra Prime

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